![]() ![]() The base is a mesh I had done earlier so I just had to import it in the scene and place it under the character. To create the darker plate on the body and the face, I have masked the shapes of these plates, extract them as new SubTools and then modified them by using the Move brush and hPolish brush. #ZBRUSH 3D COAT WORKFLOW SKIN#With these new clean meshes, I subdivided them even more and added more skin details, cracks in the horn and teeth. Make a clean mesh with ZRemesher and projecting the details from the DynaMesh SubTool Adding more details and smoothing With the retopology done, I subdivided the new SubTool and projected the details of the old mesh on the new one using the Project All button. To continue adding details and be able to go to a higher resolution, I first duplicated the SubTool and then made the retopology of each SubTools using ZRemesher. I only had 2 levels of subdivision at this stage as it is easier to work on a lighter model. Posing the character with masking and Transpose tool Adding detailsĪfter posing him, I turned off DynaMesh and started adding details on the body and the other elements (teeth, horn etc.). By simply masking and moving the unmasked part with the Transpose tool, I get quickly the pose I wanted. The pose I wanted was quite simple just him standing on his stand. Once I was happy with the basic shape and proportion of the character, it was time to pose him. ![]() ![]() I used the same technique to create the toenails, starting with a simple cube, enabling DynaMesh and modifying its shape.Ĭreating the horn with a sphere and DynaMeshĭuplicating the horn and modifying it to create the teethĬreate the toenails from a cube Posing the character I made one side of the teeth and modified their shape then mirrored them on the other side. For the teeth, I just duplicated the horn and modify its shape with the Move brush then used the Transpose tool to duplicate (by holding the Ctrl key) and place each tooth. ![]() To create the horn and eyes, I started with a simple sphere and enabled DynaMesh to modify its shape. InsertCylinder Brush to create the arms and legs Creating additional elements To create the arms and legs, I inserted some cylinders with the InsertCylinder brush and move them around with the Transpose tool, then when in it is in place, I blended the cylinders with the body by re-DynaMeshing with Ctrl+Drag in the window (not on the model). I mostly used three brushes: the Move, Clay Buildup and DamStandard brushes to create the main shapes and overall proportion of his body.īody creation with DynaMesh Adding arms and legs In ZBrush I started with a simple sphere and enabled DynaMesh to create the body and head. You can watch a time-lapse video of the sculpting and the PolyPainting part of this character here. My goal was to create a character that looks like a figurine or toy, I have chosen to put him on a stand and render it in KeyShot. They really do amazing work! Rhino was a personal project to practice my sculpting skills and to create a character entirely in ZBrush. 3D generalist Gregory Stoffel shares his ZBrush workflow of the awesome Rhino a tribute to Creature Boxįirst of all, I would like to give credit to the awesome artists at Creature Box where the concept of this character comes from. ![]()
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